Saturday, November 24, 2007

The Legend of Zelda: A Link to the Past

This third incarnation of Zelda is arguably the best. In 1991 (1992 for North America), A Link to the Past took the original formula, added several new elements, shook them up, and presented the world with a dazzling snowglobe of adventure. The inclusion of a more detailed story, the invention of such staples as the Master Sword and the hookshot (quite possibly the coolest item in the history of gaming), and the establishment of a dual-world that has been included in nearly every Zelda game since all go into making this game exciting, memorable, and, most importantly, fun.

Young Link is at home one rainy night when he hears the telepathic voice of Princess Zelda calling for help. His uncle heads out to rescue her, but Link, following behind, soon finds his injured uncle and takes over his mission. The wizard Agahnim is trying to break the seal on the Dark World, where Ganon is imprisoned, using the descendants of the sages who created the seal in the first place. The Master Sword is the only weapon capable of stopping him, and so Link sets out on his multi-part adventure to find the sword, stop Agahnim, save Hyrule, and, as always, save Zelda.

Images:

Smuggling the pricess to safety
A full inventory is a happy inventory
The Light World
The Dark World
Opening movie

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