The creators of ICO released this PS2 title as a spiritual successor in 2005, capturing every ounce of its predecessor's staggering beauty and adding even more grandiose majesty. As with ICO, the lack of characters is made up in the personality of the environment, and the openness of the story allows for nearly any interpretation.
Your nameless character arrives at a desolate, ruined temple bearing the body of a young woman. You betrayed a trust, stole a sacred sword, and entered a forbidden land in order to strike a deal with the collective power imprisoned there, known as Dormin, to destroy the sixteen colossi sealing them, and, in return, have them bring the woman back to life. You and your loyal horse, Agro, must explore a vast, breathtaking land in search of each gigantic creature in order to destroy them. Meanwhile, the pursuit from your village closes in, intent on reclaiming the sword and stopping the release of Dormin.
Images:
You, compared to a colossus
In the temple of Dormin
You and Agro
Chasing down a colossus
Another sense of your comparative size
Game introduction
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