Wednesday, December 19, 2007

The Legend of Zelda: The Wind Waker

The first Zelda for the GameCube in 2002 (2003 outside of Japan) met with mixed reviews. While the gameplay and story were largely praised, there were complaints about the graphical style and the amount of time spent traveling through the enormous world. The cartoony, cel-shaded animation and bright colors lent Wind Waker the appearance of a childlike game which turned off adults who had grown with the series, and it took some time to come to terms with the surprisingly dark storyline behind the cheerful exterior. The name of the game—as well as its musical theme—comes from a conductor's baton that has power over the wind and, among other purposes, is instrumental in your ability to travel.

Many, many years after Ocarina of Time, the world is now a far-flung mass of islands separated by huge swathes of ocean. Link is a boy who's grown up on an island that tells the legend of the Hero of Time and who dress their boys in green when they come of age in order to inspire them with the ancient Hero's courage. When the day comes for Link to receive his green clothing, a giant bird kidnaps his sister, Aryll. With the help of the pirate girl, Tetra, Link gives chase and finds that Ganon has been kidnapping girls in an attempt to find Zelda. Overpowered, Link embarks on a massive quest to find the Master Sword once used by the Hero of Time, restore it to its former power, defeat Ganon, and save the world.

Images:

Link and Aryll
A sad Link waves goodbye while Tetra waits
Phantom Ganon
Plowing the waves
Conducting the wind
Slinking along a cliff face
A rather grainy Zelda

Saturday, December 8, 2007

The Legend of Zelda: Majora's Mask

In a rare move, a direct sequel to Ocarina of Time was released in 2000. In an even rarer move, a Zelda game was issued without a Zelda. Featuring the same Link and Epona from its predecessor, everything else is changed when they inadvertently ride into a parallel world. There are three major aspects to Majora's Mask: time, music, and masks. Unlike Ocarina's time travel, Mask relies on a constant timer and a fixed three-day period. Many of the songs from Ocarina are reused, as well as a number of new ones. Masks, which were a small side-quest in Ocarina, take the forefront in Mask (as evidenced by the title) allowing you to perform special tasks, enhance abilities, and even change form by wearing them.

Link is at a loss following his previous exploits. While wandering in the forest he's accosted and loses his horse. After chasing down the thief he's transformed by magic and left, stranded, in a strange, alternate reality. In return for help in resuming his human form, Link agrees to retrieve Majora's Mask for a traveling mask salesman, an ancient and powerful artifact that was stolen by the same person that attacked Link. There's only three days until the Masked thief calls the moon out of its orbit, so the race is on!

Images:

Deku Link is baffled
Goron Link is massive
Jamming with Zora Link
Transforming has a price
Very scary Oni Link—as a collectible figurine!
The opening movie and very early gameplay

Thursday, November 29, 2007

The Legend of Zelda: Ocarina of Time

1998 not only brought the Zelda franchise into a new console and three dimensions, but also produced the other major contender for the best Zelda game, and one of the best games ever made, period. Shigeru Miyamoto, the creator, has stated that this is the first game in the chronology and, as such, is the source of the legend for all other Zelda games. Aside from being visually stunning—for the time, and still not too bad today—the elements created in previous games were perfected in this version, other integral bits were added, and all of this was exceptionally adapted to a 3D environment. As one might guess from the title, music, while always important in Zelda games, was brought to the forefront with a variety of catchy tunes that could be played with various effects, ranging from telepathic communication, to instantaneous travel, to summoning a rainstorm, and many more besides. In addition to the visual and auditory beauty, Ocarina of Time is notable for its engaging story, with all the twists it takes, its fleshed out world, and its establishment of the character of Zelda being more than just a girl to be rescued. The history and nature of the Triforce is explained, the origins of Ganon are revealed, and you have a remarkably good time in the process. What more could you ask?

Link is only ten years old on the morning he's awoken by his new companion, Navi, a fairy sent by the Great Deku Tree that protects the Kokiri Forest that he lives in. His elation over having finally obtained his fairy—he's the only Kokiri without one—is quickly squelched by his newly-given mission: save the Great Deku Tree from the curse placed on it by an evil man, then venture into the world of Hyrule to find his destiny. A meeting with the Princess Zelda sets him on a new path, sending the ever-silent Link to the far reaches of the country in an effort to gather the pieces needed to stop the ambitions of the sinister King of the Gerudo tribe, Ganondorf Dragmire. His quest will take him from the safety of his home forest to the fields of Hyrule, the heart of a volcano, the bottom of a lake, the depths of the desert, into the darkest shadows, and through time itself. At least he has Navi along for the ride.

Images:

Young Link explores the world
Link's best friend, Saria
Link meets Zelda for the first time
He learns a song before leaving
Zelda and her nursemaid/bodyguard escape into the night...
...while Link buys them some time against Ganondorf
What seven years can do to a boy...
...or a girl
Pre-game scenery and music
Game opening, including the naming of Link

Saturday, November 24, 2007

The Legend of Zelda: A Link to the Past

This third incarnation of Zelda is arguably the best. In 1991 (1992 for North America), A Link to the Past took the original formula, added several new elements, shook them up, and presented the world with a dazzling snowglobe of adventure. The inclusion of a more detailed story, the invention of such staples as the Master Sword and the hookshot (quite possibly the coolest item in the history of gaming), and the establishment of a dual-world that has been included in nearly every Zelda game since all go into making this game exciting, memorable, and, most importantly, fun.

Young Link is at home one rainy night when he hears the telepathic voice of Princess Zelda calling for help. His uncle heads out to rescue her, but Link, following behind, soon finds his injured uncle and takes over his mission. The wizard Agahnim is trying to break the seal on the Dark World, where Ganon is imprisoned, using the descendants of the sages who created the seal in the first place. The Master Sword is the only weapon capable of stopping him, and so Link sets out on his multi-part adventure to find the sword, stop Agahnim, save Hyrule, and, as always, save Zelda.

Images:

Smuggling the pricess to safety
A full inventory is a happy inventory
The Light World
The Dark World
Opening movie

Wednesday, November 14, 2007

The Legend of Zelda

The 1986 release (1987 in North America) of The Legend of Zelda was a revolution in gaming. The open-ended play, enormous map, top-down view, and puzzle-solving elements were vast changes from the common side-scrolling games with a definite goal for every level. This first game sparked a long line of successors, all of which reframe the basic concept in any number of ways, and even a short-lived TV series. The connection between the games appears to be on a loose chronology that's nearly impossible to decipher without outside assistance, but each game can be played independently of the others. The innovation of the Zelda games has always been in the gameplay, rather than the story, yet Link, the silent hero of all the games, is consistently one of the most popular game characters of all time. Also worthy of mention is the memorable music, which can be heard here.

The evil Ganon has stolen the Triforce of Power—one of the three mystic triangles containing untold power—from the kingdom of Hyrule. The princess Zelda, before her capture, fractured the Triforce of Wisdom into eight pieces and hid them throughout the land and sent her nursemaid Impa out in search of a hero to help them. Ganon's minions catch up to her, but fortunately Link happens on the scene, saves her, and begins his quest to reunite the Triforce and save Zelda and Hyrule.

That's all there is to the story, and even that is only mentioned in the instruction booklet, but even twenty plus years later, the game draws back old fans and enraptures new ones alike. Later games have refined and expanded on the theme, but the skeleton of a gaming dynasty was built here.

Images:

Booklet art of Link with his collection of items
A classic screen and a phrase that's entered gaming history
The world of Hyrule (and where to find absolutely everything)
Game opening

Monday, November 5, 2007

Final Fantasy XII

Following the release of FFXI as an online, mulitplayer game, 2006's XII came back to the console with some of the MMORPG elements incorporated. The battle system, rather than being some form of turn-based combat as all previous incarnations had been, was changed to a modified AI system where you can pre-set conditional actions that will happen without you dancing attendance on them, although you may use direct input at will, resulting in a game that, at times, literally plays itself. While this upset a number of people, it also made others very happy by removing the tedium of random combat and levelling by streamlining repetitive actions. Mechanics aside, the story has generated a lot of controversy among fans. Those who like the game enjoy the broad story that deals more with the politics of nations than individuals, the fact that the main playable character is not the central focus of the story, and that there isn't a romance shoehorned into the mix. Those who dislike the game cite the same examples.

A trio of countries used to stand between the empires of Archadia and Rozarria, but the Republic of Landis has been absorbed by Archadia, Nabradia is a ruined wasteland, and Dalmasca is occupied territory. Vaan, a native Dalmascan with a grudge, invades the palace during a banquet to "welcome" the new governor, Lord Vayne of Arcadia. His efforts to steal back something for the people are stymied by a run-in with a sky pirate and his partner who are after the same treasure. Eventually this leads to meeting up with the deposed—and presumed dead—princess of Dalmasca, and the man who supposedly betrayed the country and assassinated the king. The web of deceit is tough to untangle as factions in Archadia play against each other for control, Rozarria is alternately courted and provoked, and Dalmasca and her people are once again caught in the middle.

Images:

Vaan with his friend, Penelo
Balthier, the sky pirate
Fran, his Viera partner
Ashe, princess of Dalmasca
Basch, reputed kingslayer
Vayne Solidor
Al-Cid Margrace of Rozarria makes nice
Opening movie: The fall of Nabradia; Ashe is wedded and widowed
Vayne, the politician
Vaan meets the sky pirates

Saturday, October 27, 2007

Final Fantasy Tactics

Taking a step back in time, 1997 (1998 for North America) saw the release of Final Fantasy Tactics, not the first of the non-numbered spinoff games, but one of the most popular released on a main console, rather than a handheld. While it suffered from egregious translation errors, it had the benefit of purely strategic combat and an intricate, heavily political plot.

History is dictated by the winners and those who claim victory. Legend tells of a hero of the Lion Wars, Delita, a man who rose from humble origins, stopped a budding civil war, and became king. What is left out of the books, though, is the story of Ramza Beoulve, youngest son of a noble house and best friend of the stablemaster's son, Delita. The two part ways after a tragedy that leaves Ramza disgusted with the attitudes of the nobles and Delita swearing revenge against all of the nobility, even an old friend. Some time later, Ramza is working as a mercenary guarding the princess Ovelia when she is kidnapped by Delita. His initial effort to rescue his charge and find out what's going on with his friend is rapidly mired in a shifting morass of political alliances betrayed, church coverups, assassinations, fratricide, patricide, and the ever-present conflict of commoners versus nobility.

Images:
Concept art of a more innocent Ramza
Concept art of a disillusioned Ramza
Concept art of Delita
Concept art of Ovelia
Ramza and Delita talking
A battle in progress
The opening movie and credits

Saturday, October 20, 2007

Final Fantasy X

The transition to the PS2 meant a lot of changes for Final Fantasy. FFX, released in 2001, heralded a shift to the highly cinematic, brought voice acting to the series, and completely altered the traditional leveling system. The modified turn-based combat system allows for greater strategy than previous offerings have had, and the ability to change characters in battle makes for greater flexibility. The minigames, particularly blitzball (the sport of choice in this game's world) come in varying levels of addictive, and add spice to the atmosphere. These technical aspects, along with its dramatic, character-intensive story that is lauded among fans, make for its wide regard as one of the best games both in the series and outside it, and it is the first FF to spawn a direct sequel.

Tidus is having a rough time of things. In the course of an evening he's gone from being a famous blitzball player to seeing his city of Zanarkand destroyed and being a refugee in a world where he's regarded as crazy if he mentions his home. Lacking anything better to do he falls into a position of guarding Yuna, a summoner on her pilgrimage to defeat Sin—the creature that appears about every ten years until a summoner takes it down. Guarding Yuna is an interesting job, between random monsters, assaults from Sin, kidnapping attempts, a budding war, a prospective marriage, and the puzzling temples that are stops on her voyage. The truths that unfold about the nature of their journey, the Aeons that summoners call on, and the history of both Zanarkand and the church that dominates the world of Spira are tragic, and really put a cramp in the already difficult process of falling in love.

Images:

Tidus
Yuna
The playable cast from left: Kimari, Yuna, Wakka, Tidus, Rikku, Lulu, and Auron
Transition to battle
Game opening: blitzball and destruction
Yuna dances for the deceased
Yuna summons a classic; Shiva's new look

Monday, October 15, 2007

Final Fantasy IX

Since their last effort was less than well-regarded by many, SquareSoft revised their angle with 2000's release. FFIX went back to its roots with a strong fantasy angle, classic gameplay (pre-determined roles and abilities rather than flexible ones), and more references to previous games than you can shake a Gysahl Green at, up to and including musical themes. Critics gave the game excellent reviews, but the public, perhaps made leery by the last game, didn't seem to go for it as much. For those who were not put off by the art style and classic elements, however, IX is championed as one of the best in the series.

Zidane, thief and actor in the roving troupe Tantalus, doesn't much care that he doesn't know where he came from, or that he happens to have a tail—he's far too busy having a good time. His good time extends to kidnapping the princess of Alexandria on orders from her uncle, which works out well, since the princess herself asks to be kidnapped. She's tired of being kept in the dark by her war-mongering mother and wants to get out. Adopting the name Dagger, and followed by the captain of the guard, Steiner, she, Zidane, and a small assortment of fellows they collect on the way are rapidly engulfed in an expansive war that overtakes the entire world. Queen Brahne creates a path of wholesale destruction, assisted by her arms dealer, Kuja, who turns out to be so much more...

Images:

Zidane
Dagger
Conspiracy to kidnap
Kuja
Game intro movie
Escape from the forest

Tuesday, October 9, 2007

Final Fantasy VIII

1999 marked an effort of realism with FFVIII. Character models had realistic proportions, real actors were recorded to make motions look realistic, the settings made an effort to look realistic... sadly, however, this game was widely panned by new fans for not being FFVII-2 and by old fans for lacking the fantasy aspect they loved. Sorceresses, magic, mysterious links to past events, and guardian forces aside, this is also a game with monsters falling from the moon, an orbiting satellite prison, flying anti-gravity buildings, a zero-G rescue mission, and your very own spaceship. If you really look, you can even find an alien. This is very much a love it or hate it game. The ones who love it really, really love it and the ones who hate it would rather poke out their eyes with a fork than play it. Middle ground is rare with this one, so it must be doing something right.

Squall Leonhart is taciturn and withdrawn. He's also one of the very few masters of his chosen weapon—the gunblade—at his school, a military academy that trains the students for the chance to join an elite mercenary force called SeeD. With the help of his instructor, Quistis, Squall qualifies for the SeeD exam, along with his rival, Seifer, and fellow students Zell and Selphie. Following his sterling performance he is accepted into the ranks of SeeD, and at the celebratory ball he is knocked off his feet by a young woman completely unlike any he's met before. Little does he know that she—Rinoa—is going to embroil him in a massive affair of global politics, power-hungry sorceresses past, present, and future, Squall's unknown parentage, and, most difficult of all, his own walled-up emotions. And that's all before spacetime starts breaking apart.

Images:

Squall
Seifer
Quistis
Rinoa
Zell
Selphie
Irvine
Sorceress Edea
Game into movie
Ballroom dance movie

Tuesday, October 2, 2007

Final Fantasy VII

The first FF on the Playstation. The first FF released for PCs. The first FF to feature 3D graphics and fully animated movie clips. Quite probably the best-selling Final Fantasy game ever made. 1997's release of Final Fantasy VII brought the series to vast numbers of people who had never before played it on the Nintendo consoles, and made more die-hard fanatics than any FF before or since. While not the only game in the series to have a related game (X has a direct sequel, and XII has a sequel in production), VII has three spin-off games, two films, and two novellas based on it. It catapulted the silver-haired prettyboy phenomenon into rabid popularity, is prone to some truly terrible translation gaffes, and has caused innumerable other works to suffer by comparison. It features the most popular incarnation of Cid—and the only one that's a main, playable character—the most popular villain, and one of the most popular main characters of any game. Love it or hate it, Final Fantasy VII is a powerful force in the game world, and will remain so for some time.

Shinra Power is a monolithic corporation with direct control over the city-state of Midgar, and indirect control over the majority of the world. Mako is the concentrated lifeforce of the planet, and the energy source mined and distributed by Shinra. SOLDIERs are the elite of Shinra's army, created by saturating ordinary people with high concentrations of mako and keeping the ones that survive the process. Cloud Strife is a SOLDIER-turned-mercenary with massive gaps in his memory who joins an eco-terrorist group called AVALANCHE—headed by Barret Wallace—at the request of his childhood friend, Tifa. After planting a bomb that destroys one of the eight mako reactors in Midgar, Cloud meets Aerith (mistranslated in the game as Aeris), an innocent young woman being pursued by the Turks, Shinra's enforcers. Finding out why Shinra wants her is only the beginning, as it seems that Sephiroth—Shinra's leading general, most accomplished SOLDIER, and presumed corpse for the last five years—is alive, insane, and more powerful than ever.

Images:

Cloud
Tifa
Barret
Aerith
Cid
The famous Sephiroth scene
Cloud and Sephiroth on the poster for the movie Advent Children
Sephiroth as seen in Crisis Core
Rufus Shinra and the Turks: Elena, Tseng, Rude, and Reno
Rude and Reno as they appear in Advent Children
Vincent Valentine in Dirge of Cerberus
The original game intro compared to the tech demo remake for the PS3
Eminence Symphony Orchestra performing Sephiroth's theme song

Monday, October 1, 2007

Final Fantasy VI

1994 saw the release of the last Final Fantasy game for the SNES, although, as with IV, it was misnumbered in the North American release as III. Featuring an intricate story, fully-fleshed characters, the largest playable cast of any numbered FF game to date, the introduction of steampunk to the series, and one of the most memorably evil villains, it's another contender for the best Final Fantasy game.

Terra Branford has grown up as a slave under the control of Emperor Gestahl. Locke Cole is a "treasure hunter" with strong anti-Empire leanings. When Terra breaks free of imperial control and is found by Locke, a chain of events is set in motion that will break apart the world as it is known. Joined by Celes, a general of the Empire who realizes what's going on; Edgar, king of the neighboring country of Figaro; his brother Sabin, an ascetic; Shadow, an assassin with a secret; Cyan, a man who has lost everything to the predations of the Empire; and a small host of others, they try to stop Gestahl and his insane right-hand Kefka from exploiting the Espers—a race of magical people—and conquering the world.

Images:

Icons of the entire playable cast, in order:
Terra, Locke, Edgar, Sabin, Celes, Shadow, Cyan, Mog, Gau, Setzer, Relm, Strago, Umaro, and Gogo

Concept art of Kefka
The self-proclaimed Angel of Death
Intro sequence for the PSX
Opening scenes on the GBA

Thursday, September 27, 2007

Final Fantasy IV

Although fourth in the series, this 1991 offering for the SNES was only the second to be released in North America, and is often still referred to as Final Fantasy II for that reason. It has, like the original game, been remade several times for a number of systems. As the innovator of any number of conventions that would later be used in the series and notable for having the first playable Cid—a character that has appeared in some form in every FF since II—this game is among the top contenders for the highly contested rank of Best Final Fantasy Game Ever.

The story focuses on Cecil, Dark Knight and captain of the Red Wings, the fleet of airships belonging to the country of Baron. After being sent to a peaceful town to steal a Crystal in what amounted to a massacre, Cecil questions his king's motives. Given a vague reassurance, he is sent on a mission to deliver a package to another town. Accompanied by his best friend, Kain—who can't quite disguise his love for Cecil's girlfriend, Rosa—Cecil journeys to Mist, home of the Summoners, only to discover that the package he is carrying is actually a bomb. The entire town is obliterated, leaving a young girl as the sole survivor. The girl, Rydia, summons Titan with the last of her strength, causing an earthquake that changes the landscape and separates Cecil and Kain. Angered by the betrayal and grieved by the destruction he inadvertently caused, Cecil undertakes a quest to redeem himself and stop his former king. Betrayal, redemption, and sacrifice abound as Cecil gathers companions only to lose them again, culminating in an otherworldly showdown with a force of primal hatred and destruction.

Images:

Concept art of Cecil
Concept art of Kain
Concept art of Rosa
Concept art of Cecil, post-redemption
Screenshot of Cecil confronting Baron's king
Cecil and Kain fighting the Mist dragon
Game introduction video for the GBA vs. the SNES
Trailer for the DS remake

Tuesday, September 25, 2007

Final Fantasy

The beginning of an era. This 1987 game, originally for the Nintendo Entertainment System, has generated a large amount of numbered sequels an un-numbered spinoffs. It's been remade and ported onto at least six different platforms (MSX 2, WonderSwan Color, PlayStation, Game Boy Advance, PSP, and a downloadable verson for some mobile phones), and even has a popular webcomic based on it. A game given a tongue-in-cheek name (it was the Final game they'd make, and a Fantasy RPG) by a dying company, it revitalized Square when it became one of the highest-selling games of all time.

The outline of the game is amazingly simple. You create a party of four characters from six available classes. They are the fabled Light Warriors (or Warriors of Light, depending on the translation), and need to quest for Orbs of the four classic elements (earth, fire, water, and air) to reenergize the corresponding crystal, which will in turn allow them to defeat the power of Chaos which has the world trapped in an eternal time loop. Being as close to a true role playing game as a video game can come there's absolutely no character development beyond your imagination, but in a time dominated by arcade-style games FF was a rarity of complex storytelling.

Images:

A random battle from the original NES
A random battle from Final Fantasy Origins for the PSX
Concept art by Yoshitaka Amano
Intro FMV for the PSX

Wednesday, September 19, 2007

Kingdom Hearts II

This sequel to Kingdom Hearts was released in 2006, again for the PS2. Picking up the story about two years after the end of the first game, KHII answers some questions left open in the previous game, as well as asking some new ones, including some ponderings on the nature of existance.

The game opens with Roxas, a friendly, happy boy enjoying the last days of summer with his friends in Twilight Town, but who has strange dreams and visions of someone else's memories. He is plagued by creatures, and the occasional black-cloaked person, attacking him and making cryptic comments about remembering who he is. Roxas' story soon gives way to Sora's as Sora wakes from a long sleep with no memories following the end of the previous game. He is quickly embroiled in a new adventure, faced at every turn with the secretive Organization XIII, Heartless, and Nobodies—the shell left behind when a Heartless is made. Sora, Donald, and Goofy must once again travel the different worlds in an effort to save them, visiting both familiar ones (Olympus Colosseum, Agrabah, Halloween Town) and new worlds (The Pride Lands, Land of Dragons, Port Royal) alike. Familiar characters put in an appearance alongside new ones as the search continues for the elusive King Mickey, Riku, and the leader of the group bent on the eradication of all the worlds.

Images

Roxas and friends
Sora's new outfit
Riku's changed, as well
And an older Kairi rounds out the trio
Sora and Mickey in Timeless River
Axel, of Organization XIII
A cloaked Organization XIII member
Game intro movie

Tuesday, September 18, 2007

Kingdom Hearts

In 2002, this unlikely collaboration of Disney and Squaresoft resulted in a compelling game for the PS2, blending favorite Disney characters, popular Final Fantasy characters, and original characters in a massive, multi-world quest.

Sora and his friends, Kairi and Riku, live on the idyllic Destiny Island, yet dream of going to other worlds. Donald and Goofy have been sent on a mission by the now-absent King Mickey to find and follow the Key. Maleficent and a mysterious, cloaked man are trying to unlock a power known as Kingdom Hearts, each using the Heartless—creatures which have had their hearts taken and now hunger for the hearts of others—in different ways. When the Heartless come and darkness destroys Destiny Island, the friends are cast onto different paths. Kairi is missing, Sora is granted the power of the Keyblade and joined by Donald and Goofy, and Riku falls in with Maleficent, who grants him his wish for power. Can Sora save his friends and all the worlds?

Images:

Sora
Riku
Kairi
Sephiroth!
Game intro movie

Thursday, September 13, 2007

Shadow of the Colossus

The creators of ICO released this PS2 title as a spiritual successor in 2005, capturing every ounce of its predecessor's staggering beauty and adding even more grandiose majesty. As with ICO, the lack of characters is made up in the personality of the environment, and the openness of the story allows for nearly any interpretation.

Your nameless character arrives at a desolate, ruined temple bearing the body of a young woman. You betrayed a trust, stole a sacred sword, and entered a forbidden land in order to strike a deal with the collective power imprisoned there, known as Dormin, to destroy the sixteen colossi sealing them, and, in return, have them bring the woman back to life. You and your loyal horse, Agro, must explore a vast, breathtaking land in search of each gigantic creature in order to destroy them. Meanwhile, the pursuit from your village closes in, intent on reclaiming the sword and stopping the release of Dormin.

Images:

You, compared to a colossus
In the temple of Dormin
You and Agro
Chasing down a colossus
Another sense of your comparative size
Game introduction

Monday, September 10, 2007

ICO

This 2001 game for the PS2 was an underground sensation. It was never a massive commercial hit, but the sheer, lyrical beauty of it swayed a devoted audience.

Ico is a young boy, born into a village that periodically produces a child with horns; the child is regarded as a curse and is taken to a castle to be entombed alive. Ico escapes his death due to the decrepit nature of the castle, but the hundreds of similar tombs speak to the fate of the horned children that preceded him. He finds a strange girl called Yorda locked in a cage, who speaks an unknown language, and together they must work to escape. Ico must defend Yorda from the shadows that pursue them and seek to capture her, and Yorda is host to a mysterious power that, alone, can unlock the path to freedom. Neither can leave without the other, and their alliance is the only spark of hope amidst the vast emptiness of the hostile edifice.

Images:

Ico being brought to the castle
Ico and Yorda
The castle courtyard
Light through the windows
The game trailer

Friday, September 7, 2007

The Legend of Zelda: Twilight Princess

The 2006 incarnation of Nintendo’s popular Legend of Zelda series for the Wii and Gamecube, Twilight Princess brings some new twists to the classic format. As ever, the land of Hyrule is in danger and the green-clad Link, with his loyal horse Epona, must save it and its princess, Zelda.

This version of Link is a rancher in the small village of Ordon, in the south of Hyrule. When a wave of darkness rolls over the land, Link is warped by it, transformed into a wolf. He is captured and imprisoned, where he meets a strange imp named Midna, who agrees to help him escape if he will help her in her quest to overthrow Zant, a wizard who has usurped the realm of Twilight. Their wary quid pro quo gradually changes into a genuine friendship, and they each sacrifice for the other in order to stop Zant and, ultimately, Ganon.

Images:

Wolf-form Link and Midna
Link
Zelda
Zant
Ganon
Game trailer

In the beginning...

... there wasn't much to do for fun. Fortunately, humans have developed any number of ways to amuse themselves. Gaming is one of the more recent ones that libraries have adopted, but it's still fairly new to most of us. That's why I've started this: to talk about games the way we already talk about books. Short blurbs to get your interest up, as well as more in depth discussion, should the mood strike.

Welcome to my world. I hope you enjoy it.