Thursday, February 28, 2008

Ratchet & Clank

When Insomniac produced a game intended to rival Naughty Dog's Jak and Daxter, they had no idea that 2002's Ratchet & Clank would eventually outstrip the competition in popularity. Built on the same engine, the two titles have a similar feeling in gameplay, and even possess much of the same tongue-in-cheek humor, but the astounding arsenal of weapons caught public interest, from the sheer silliness of the Morph-o-Ray to the overpowering destruction of the R.Y.N.O. (Rip Ya a New One), and planted the seeds of desire for further comic destruction in the future.

Fresh from the factory, a tiny robot stumbles over plans of galactic destruction and runs off to enlist the help of the biggest superhero around, Captain Qwark. Instead, he finds Ratchet: a self-centered Lombax handy with a wrench and eager to get away from his home planet. The newly-dubbed Clank is willing to take whatever help he can find, so the two of them join up in order to find Qwark and stop Chairman Drek of the Blarg from destroying planets while building a new one to replace his own polluted world.

Images:

Ratchet and Clank
Qwarktastic!
Chairman Drek
The Morph-o-Ray in action, making chicken dinners fun
Sometimes, you just need a decoy
Gameplay that runs you right up the wall
Opening movies

Tuesday, February 19, 2008

Daxter

It took awhile, but in 2006 the perennial second thought branched out into his own game, appropriately enough on a handheld console. Reverting to something closer to the original feel of Jak and Daxter, the sidekick's solo adventure covers the time missing from Jak II, and the main storyline is interspersed with dream sequences parodying popular movies, such as The Matrix and Raiders of the Lost Ark.

It's been nearly two years since Daxter saw his best buddy Jak get dragged off by the Krimzon Guard, and he's had absolutely no luck in turning up so much as a single greeny-blond hair. That doesn't stop him from relating wild tales of his adventures to disbelieving audiences, however. When Osmo of the Kritter Ridder Extermination Company overhears, he offers Daxter a job in his business. Armed with an oversized, electric flyswatter and a backpack of bug spray, Daxter takes on the legions of Metal Head insects infiltrating Haven City and, along the way, stumbles over his missing friend.

Images:

He's short, he's fuzzy, he's armed and dangerous
This could be a problem
Those are some big bugs...
...but that's a big bug swatter
Intro movie

Monday, February 11, 2008

Jak X: Combat Racing

Throwing the numbering system into Arbitraryland, 2005's Jak X also discards a number of other things from the previous games, i.e. everything but the racing aspect of 3. Still, the game makes no bones about what it is: a minigame gone big time. As such, it's perfectly serviceable, and a welcome continuation for those craving more Jak stories.

Jak and compatriates are invited to Kras City for the reading of a will. Krew (see Jak II) has invited a number of his former employees and contacts to join his daughter for a celebratory drink in Krew's honor. Unfortunately, the wine is poisoned and the only way to get the antidote is to win the Kras City Racing Championship. Their lives may be on the line, but the competition won't take anything lying down, as the control of the city's crime syndicate is also up for grabs. Facing off against the shadowy, never-seen crime lord Mizo, his top racer Razer, and constantly in the public eye courtesy of television personality G. T. Blitz, Jak and co. will need more than luck to pull through.

Images:

The requisite new 'do
The slimeball's lovely daughter
Razer can be intimidating...
... but G. T. Blitz is always annoying
Just another day at the races
Opening movie

Monday, February 4, 2008

Jak 3

Increasingly idiosyncratic in its naming conventions, 2004's Jak 3 is the "final" game in the series, despite having two more titles come out after it. Perhaps realizing that the doom and gloom approach of II was a bit heavy-handed, publisher Naughty Dog went back to a slightly more carefree overall feel, which is a bit odd considering the lingering darkness of plot. With an even heavier emphasis on racing than previous installments—this time with four-wheeled vehicles rather than the motorcycle-like zoomers—and a change in voice acting that relegated designated love interest Keira to little more than a cameo role, 3 alienated a number of fans, although the gameplay as a whole was a little more manageable and the over-arching story is brought to a conclusion of sorts. The locations in particular brought a nice balance back to the games, alternating between a vast desert and a scaled-down version of the city from II, harkening back to the open spaces of the first game while embracing the challenge of the second.

Jak may have defeated the metalhead leader and saved Haven from destruction, but the populace—carefully lead by the scheming Count Veger—doesn't trust him and, after a new attack, Jak is held responsible and exiled to the Wasteland. Picked up by Damas, king of Spargus—a city of exiles and an oasis in the harsh desert—and embittered by the betrayal of his adopted home, Jak sets about building a new life for himself and his faithful friend Daxter. In between proving himself to Damas, dealing with the outright hostility of the local monks, and deciding whether he should answer Ashelin and Torn's call to help Haven again, Jak also picks up some new light eco abilities and finds out just why his friend Sig was haunting Haven in the first place. The answer will end up changing Jak's life forever.

Images:

Jak and Daxter, v. 3.0
Dark Jak is still alive and kicking
And Light Jak joins the party
Veger supervises Jak's exile
Damas and Jak enjoy a heart to heart
Ashelin asks for help
Torn is pleased to see Jak again
All in a day's work
A leisurely desert cruise
Game intro movie