Tuesday, April 15, 2008

Chrono Cross

The sequel to Chrono Trigger was long and eagerly awaited, until Chrono Cross was finally released in 1999 (2000 in North America). As a sequel it was less than ideal, as there are no familiar characters, locations, or anything, and the connection to Trigger is not revealed until very near the end of the game. However, on its own merits, Chrono Cross is an innovative, elaborate, and lovely game. Retaining the lack of random battles from the previous game, it further abandons traditional leveling, instead adding to your abilities in a "star" form as you progress through plot points, as well as a stamina system that gives you more opportunities for action during battles. Most notable are the massive forty-five member cast of playable characters and the eleven different endings, offering very flexible replay with all the possible combinations.

Serge would have been content to live his life in his small fishing village, marrying his girlfriend Leena, and generally never experiencing the world at large. Unfortunately, Fate has a different plan, and poor Serge is sent to an alternate reality in which he died as a child. His family is gone and his friends don't recognize him, but someone apparently does, as soldiers show up to capture him at his own grave. He fights them off with the help of a young thief named Kid and is quickly pulled into her search for the most valuable artifact in the world: the Frozen Flame. A war between nations, the struggle of humans versus demi-humans, and the six Dragon Gods against the destructive impulses of mankind all follow while Serge simply tries to figure out what's happened and how he can get home again. Pursued by Lynx—also after the Frozen Flame, among other things—and alternately helped and hindered by Lynx's companion, Harle, Serge finds out a lot more than he bargained for as to why he's alive and in this reality. It's not pretty, but that's what friends are for, right?

Images:

Serge
Kid
Lynx
Harle
The Frozen Flame
Serge in action
Opening movie

Monday, April 7, 2008

Chrono Trigger

1995 saw the release of a game created by a dream team consisting, among others, of such artists as Hironobu Sakaguchi—the creator of Final Fantasy—Akira Toriyama—the creator of Dragonball—and renowned composer Nobuo Uematsu. It was based on the standard RPG format of the time, but featured several innovations including a lack of random battles, over a dozen possible endings, and extensive, character-building sidequests. Graphics that were lovely for the time remained the same for the Playstation reissue (2001 in North America) but several anime sequences were added, regardless. Fun gameplay, an interesting plot with multiple variants, and the option to recruit a villain as a playable character are just some of the reasons that Chrono Trigger is consistently judged one of the best games of all time.

When Crono bumped into a girl at the Millenial Fair, he certainly didn't expect to end up travelling through time in an effort to stop a global catastrophe. Still, when Marle—the girl in question—vanishes into a strange portal while trying out a prototype teleportation device invented by Crono's friend Lucca, he doesn't hesitate to step in after her. It's the first step in a trip through human history, a massive war of humans versus the Mystics, and the gradual awareness of a parasitic creature that will destroy civilization if Crono and his friends can't stop it.

Images:

The good guys, of all shapes and eras
The Mystics
The showdown with Magus
The ultimate enemy is... a hedgehog?
Opening movie for the PSX